This is why I got discouraged last time, there simply *are* no blank record sheets for every unit type.
For example, find me a record sheet for a superheavy combat vehicle with 2 turrets. Nope, none exist I've ever found. Oh, and technically you'd need one for hover, hydrofoil, naval, submarine, tracked, VTOL, wheeled, and WIGE. So there is a huge issue.
Next, blank record sheets. I've been using those from MegaMekLab, but I don't have blank record sheets for Airships, Naval/Submarine, Rail (I guess I can use hover for this) or Satellites.
There are also not blanks for Warships, Jumpships, or Space Stations, though all of these I can actually make myself.
So frustrating, not sure why they never made record sheets for all superheavies with 2 turrets, oh well. Guess with all the unanswered rule questions (and all the issues *with* the construction rules that haven't been fixed) it is no surprise.
So here is what I am going to do, just to have *something*:
Since most units have a megamek icon (Buildings, Infantry, and Battle Armor don't, but will use alternate methods). Excluding support vehicles, about 89% of units have a megamek icon. The 228 support vehicles have very few, if any of them. Most of those missing are newer designs.
So I'm going to take those megamek icons, blow them up a few hundred percent so they end up being about 1" on the page (camo optional). I will then just make zones with big blocks of armor, and in the case of warships that could have 1000 points, I'll include a bunch of blocks (or whatever) that are larger with the number "10" in them. Those of you who have ever played FASA's Leviathan will know what I mean, and its a great system. In the case of vehicles that can have up to 2 turrets, I'll leave an area to have their armor blocks as well.
So the only hard part now is all the little blocks like warrior data, criticals, etc, but I already have many of those extracted separately, so its just a matter of figuring out their x,y coordinates on a page, and whammo, I can have record sheets for everything but BA/PM/Infantry, which I'll make last (no major issues on those).
I would like to see a lot more dropship and support vehicle megamek graphics get made, but since that game doesn't really support them, well, why would anybody do them?
I'll also implement the battleforce sheets in addition to the quick-strike ones (which don't really work for things like dropships, jumpships, warships, mobile structures, etc). All the record sheets will become available in PDF format too.
Also on my thinking of doing next list:
- Method to track your units in battle, basically a virtual record sheet, usable on phones/tablets/etc
- User unit listings, with persistence and multiple lists (so you can have a unit list for various games, or the turns of various games), and can print such a list in PDF.
- Cost calculation
- BV calculation
- Construction validation
- Web interface to input your own designs, validate them, share them, etc
Stay tuned, post me some comments!