https://www.patreon.com/BattletechEngineer
BattleTech Engineer
Friday, December 10, 2021
Ok, SBF is simply broken
https://www.patreon.com/BattletechEngineer
Wednesday, November 17, 2021
Does anybody still read this?
Just asking if folks can chime in if they still read this. I have never followed a blog, and not even sure it is still a valid medium for folks.
I created a patreon which is set to $1/month, but I disable billing every month so it should be free:
https://www.patreon.com/BattletechEngineer
Anyway, just a quick update as I'm not sure if anybody even reads this. I have been working on a Strategic Battleforce PC game, and made some pretty good progress, but the rules are simply broken. I had lots of questions, some fan asked if he could post them on the forums to which I said "sure!", but his post quickly got locked, then deleted. I also had one of the people that had been *trying* to answer my questions that was affiliated with CGL/Forums/etc back out as apparently they REALLY fucking hate me there. Extremely unprofessional if you ask me, especially since I am a HUGE contributor, HUGE supporter, and my alleged violations are either not true, or really insignificant. Oh well, there are still 2 folks talking to me that still help me out, and they laugh at the drama and show me some really "funny" posts from some of my haters out there. I try to empathize, but at this point its just getting to Trump levels of stupid.
A pic:
I am not debating on if I can even finish this as the rules are simply VERY broken, unplayable broken, and I'll bet somebody 500 clan invasion kickstarter miniatures that they did NOT fix them in the new Battleforce reprint book due out soon. If I decide to just say "forget their broke ass rules", I'll create something that I think is more in line with their goal, and make it more streamlined at other scales, and then finish it by filling in my own rules that fall back on CBT rules when possible as a computer can handle the details for you!
If I finish it, I'll also release the source code, but right now its really ugly and has a lot of "TODO" comments in it I want to clean up first.
Anyway, let me know if you read this, or whatever. I am not sure of the best way to communicate with those who actually want to see new battletech products get created.
Oh, my engineer site sucks and is broken. I haven't touched it in years, and never really finished it. It started as something similar to the masterunitlist.info site, but with CBT stats, and if I got it closer to done I was going to give to to CGL and let them charge $1 or something every month for it, which basically replaces the need to print TROs and Record sheets, and just lets people print them on demand based on what they want in it. Residual income is a GREAT thing for companies, and for some reason CGL has never figured that out. They are not very good with technology and seem to shit on those that are who offer to help (not just me, there have been others).
Have some happy holidays!
Friday, August 2, 2019
Some Updates, New Card Maker Released!
Anyway, first thing is somebody asked, and I delivered, a new version of the card maker!
http://www.battletechengineer.com/AlphaStrikeCardMaker132.zip (Note, this is v1.31 that fixes LAM/Jump if you are using hexes vs inches)
Next, a big chunk of why I am getting back into Battletech is the new Clan Invasion kickstarter!
https://www.kickstarter.com/projects/450703636/battletech-clan-invasion/
I'm backed at the Full Kerensky level, though since all it appears to be now is gaming with a bunch of people that don't like me, I will probably downgrade my pledge unless they make it better somehow.
Also, MORE good news. The ONE thing preventing me from going forward with my real time battletech game was a decent 2D graphics engine I could use. Waaay back when I started I used DirectX, and while it still worked, all support for it was deprecated and it just way out of date.
So, once I finish updating my site so everything works (its back end systems will also be what i use in my game, so its a dependency), and finish my database update, my next project should be my real time battletech game. By real time I mean 10 seconds in game = 1 turn = 10 seconds real life. If your match took 5 minutes of game time to play on the tabletop (30 turns), it will last 5 minutes in this game. At first it'll be solaris style battles, 1v1, hopefully up to 256v256, but even 12v12 is great. If the game takes off, surely I can find a better programmer than myself to create the network code.
Tuesday, May 2, 2017
Still chugging away!
I *AM* still chugging away on the site update. At first I was like "Oh, I'll put in a few hours and update the site" and now I'm like "OMG, wtf did I get myself into?!?!?".
Basically, I have an equipment table that has 3400 or so items that can be on units. This table ended up completely different than the original. I had to change the vast majority of it, 131 columns * 3400 rows. Ugh.
On top of that, I've had to rewrite HUGE chunks of code. Whatever idiot wrote this crap should be shot. However, I am making progress. As of now, I know an AS7-D Atlas, WHM-6R warhammer, Manticore, and Behemoth tank work, have the correct weight/cost. I can get a McKenna up, and a Stuka. Hopefully I have gone through the last of my major bugs that require me repopulate my entire database as those updates take a lot of time.
I also have some wonky issue with my PC where when I access a network drive, where my 10TB+ of stuff is, I have to wait a full minute to rename a file, copy a file, etc. Its horribly frustrating. I have copied all the code locally and since resolved it, but there were a lot of lockups that ate through time.
I also ended up having to go back through my megamek assets and clean them up. Now there is a new megamek I probably need to integrate as well. That was a huge pain, but luckily the new mech shading works fine with my existing camo code.
Once I get the majority of mechs, combat vehicles, aerospace fighters, dropships, jumpships, warships, and small craft working I'll do a quick release. After that I'll work on battle armor, infantry, and support vehicles. Lastly will come buildings, mobile structures, and bases. RPG characters is another project for a later time, if ever.
When I finish that first part, I may get distracted with my real time battletech project (where 10 seconds in real time = 10 seconds game time). This is really ambitious but I have figured out ways to map 3000 worlds, with persistent damage, with hundreds of thousands of players (I'm trying for 200 on screen at a time, with a max zoom of 2km per screen that is a LOT of units). We'll see though.
But, thanks for the support for the few of you still hanging around. I do have a facebook group called "Battletech Design Works" if you want to join. Sometimes it gets more updates, sometimes less, than this blog.
I also think I figured out a way past the hardest aspect of a unit designer, the part that slow me down on my last attempt.... not sure what'll come of that.
Have a great spring!
Sunday, April 9, 2017
Server is down, and that is good news?
But, better news. So I took my server down. It needed updating, so I pulled it out of the datacenter. Quite a few folks were apparently using it though, enough to motivate me to fix it.
Good news is I'm taking the code I never rolled out that had new features and stuff, and working on updating that. The database has some more recent stuff, new megamek shaded icons, and should be faster once I hammer out some database queries.
I won't give an ETA, as I've put 40 *extra* hours into my job this last week (that is NOT good for me, no matter how much I make). I will say I am working on it though, and will get it up and working.
Aside from that my Battletech life is dead. I still get some MWO miniatures painted up nicely, though they haven't seen a battle yet. I've been getting closer to the idea of selling off all my unpainted BattleTech stuff. If that was easy, it'd be sold already, but its a PITA so I keep blowing it off. I am not real sure I'll keep the books either, I have every single one in PDF, and 6 linear feet of shelf space would be put to better use by games I'm more interested in.
In the past few months I've wrote a couple of traveller utilities (a ship designer and character creator), worked a lot on my military database, and played quite a few games, and contemplated running for office again (even my poop is better than most of Congress/Senate/Judicial/Executive morons). Dawn of War III may postpone my life for a while as well, or who knows.
Anyway, enjoy the spring, I sure as hell am!
Thursday, January 26, 2017
Its a new year!
- I'm still alive
- I am still into games
- I am still healthy (minor scare with a kidney stone surgery, all good now)
- I am still keeping up with battletech (the field manual beta thing was great)
- I have done zero work on battletech since the last update.
- I feel the community doesn't care about what I have to offer
- I can't get my questions about rules answered
- I am not playing anymore
Sunday, September 25, 2016
Burn In Designs
EDIT: For those of you with better things to do than waste time reading my rant, just skip to the pics and click on your next tab, I don't say anything important here :)
What has happened in the last couple months:
- New Job, -2 to -4 hours a day on hobbies for various reasons (Used to be about 6-8)
- Sick wife, spent a week in the hospital, still not doing so hot
- Received my Heavy Gear kickstarter. Unpacked it, haven't done much else.
- Finally got my HUGE Burn In Designs order. Buildings, more than enough for a 4' x 8' table now (I still need to make some road/pavement and hex sized bases for them, but mostly assembled). This sucked up a LOT of time over the last couple weeks at least. I'll show some pics.
- Been buying a lot of the old games I had which were punched, in new unpunched mint versions. No reason really, not like I'll EVER play Grav Armor by Microgaming, but I really wanted a new copy :)
- Got a lot more military books. Mostly the 4 sets of Conways Fighting Ships from 1860 to 1995, a few more Janes, and a couple other miscellaneous military books.
- Got back into Games Workshop epic for a couple weeks. I REALLY wanna make some counters with vassal40K artwork, but its a pain.
- Got back into 40K a *bit*. I love the artwork, love the universe, loathe the 7 editions of rules now and super duper expensive *everything*. Snagged the rules, and now have a copy of most of the 7E stuff. Started tinkering with making a 100% tabletop to PC port of the game. While I can do it as some graphics are available, once I started getting into the rules more and more, I decided it is becoming infinitely more complicated. I may knock out a "Space Marines vs Tyranids" thing, but I don't know if I can get that into it, if it has a market (I am 20 years out of date with 40K), and I'm sure GW would call their lawyers on me. Still though, as screwed up as GW is as a company, their $50 codex books are such high quality they are kinda worth the money. Beautiful artwork, just very well done books. Their miniatures may be pricey, but aren't they damned good as well? Granted, my space marines and Tyranids date back to 2E but that recent space hulk game I got had GREAT miniatures in it.
- Played a few PC games. No Man's Sky was stupid, I got a refund. Bought the new 40K Escalation game, it is *horrible* right now, but hopefully will get better. Played through the 2 Armageddon 40K panzer general clone games, with all their DLC. Also played Rimworld (fun!) and some Homeworld remastered (and the deserts of karnak ground based version).
- I don't have but a couple friends. I often moved every year growing up, and even in my adult life. I have now lived in one place for 5 years, and its a record for me at 43. So, I'm used to not requiring social interaction to "be".
- I am very generous, very kind, and often go out of my way to help *anybody*. So, if I count you as a friend, you can call me at 4am saying you need a ride home and I'll be there, EVERY time. You can ask me for money and I will flat out *give* it to you (loans + friends = bad). You can ask me to do something for you and I will. If I say I'll be somewhere at a specific time to meet, I will, every time, zero exceptions. BUT, when I have a friend who constantly misses meetings with me with no warning, who takes advantage of me, any BS like that, I'll drop them quicker than a dog that just pooped on me.
Around that point I also decided that too many of the guys I was gaming with were just assholes to each other. That, combined with what I felt was a really silly campaign system they ran, and 90% of my time spent gaming just sitting there, I decided to pull out of that and not game anymore.
Anyway, not sure where I was going with this, my blog sucks. I dunno when my next update will be, nor if it'll have new content or be another cry for attention, but I'll do another one.
Why I'm not sure, I'm not actively playing anything :(