Speaking of. This kinda amazes me. I read the official forums, and it is amazing how many people are asking for stuff that I have on my site. Not only are people not telling others about it, but the people searching apparently aren't using google, which my site comes up pretty fast as. Heck, google "goodsects WHM-6R", or any mech you like, and see how quick you can see the results. It seems that nobody is spreading the word of all the work I've done, and its discouraging to think I'm only doing this for me, and a couple of my readers, and *I* don't even play it anymore. The speed of my development is directly proportional to the number of people asking about it. While I appreciate the few of you who do occasionally comment and visit the site, it just seems there aren't very many folks.
That being said, my "fuel" for development of my Federation and Empire assistant (aka a Cyberboard replacement) is running out, and interest in that has waned as well, so I haven't touched the code for it in I think a month now, even though it was 90% on its way to an alpha release. Not saying I won't finish it, but again, without that much interest, I get bored and move on.
I have started playing with XNA, which I may be able to port some of my code to and it *might* speed up, but will require DirectX. This would mostly affect my mapping program, but could also affect anything game related I do. If I get some more interest I may write a top down, 2D, real time version of megamek that lets you drive around a persistent planet, with other folks, and fight out battles. Who knows where that'll end up.
Ok, back on track to this site. Now that I've finished updating my data I am going to start working on a completely NEW site. I'll copy/paste a lot of the same stuff, but will be starting from scratch. I'll make it a bit more modular so I can more easily make a few updates. I've since also figured out a better method to create a dynamic easy to update database which I'll implement. I'll also fix many of the bugs, and get record sheets for *ALL* units working (with hexes as an option, but circles default) using the same methods I made for the fan made TRO 3063. This includes updates to all the Quick Strike (soon to be Alpha Strike I think) cards that I've made, and options to use canon data or my own calculations that are far more accurate (as computers so often are).
My current plan, of course subject to change:
Phase 1: Recreating the search and search results pages
Phase 2: TRO views of everything
Phase 3: Record sheets
Phase 4: Quick Strike style sheets
Phase 5: Creating the user interaction stuff, like creating accounts and saving unit lists
Phase 6: Unit validator (enter in your stuff, it makes sure years/costs/BV/availability is correct)
Phase 7: Online unit designer. It'll be ugly, but it'll be better than *anything* else, and allow construction of *every* type of unit within the game, including things like mobile structures, bases, and even characters
These may be done at any time, depending on mood:
Phase A: Add support for planets/systems, much like the IS Atlas
Phase B: Redo the Cartographer app, hopefully HBHK will be out and Volt will be kind enough to shoot me all the updated data
Phase C: Real time version of megamek, but with you only having a single unit.