Well I'm done with the Master Unit List for a while, I searched IIS logs and found people looked up like 3 mechs with it in the last week. Soooo, if nobody else is using it (for now anyway, it isn't like I'm advertising anywhere else) I'm going to stop working on it until people do start using it. I'll keep it updated with new products (notice the HTP Luzerne mechs are in there). You can view my history of changes by just going to the master unit list at http://goodsects.gotdns.com/bte (if this link doesn't work for you, shoot me an email at bad_syntax@ yahoo.com and I'll see what's up, there should be no reason it doesn't work).
If people start using this, I can import the factions, format the text so its easier to read (and much more TRO like), and basically make it at *least* as useful as the battletech master unit list. I can also pretty easily go through and update all the images, add multiple images per unit (something the canon battletech master unit list doesn't currently support), add a record sheet download (that is updated as the data is updated, so its always up to date), perhaps add some tracking so you can use it to track your units on a phone or tablet/ipad, and lots of other new features.
Oh, and battle armor is pretty much done, a few minor bugs (years, turrets with empty slots, and BF data), but all the designs, when the page is loaded, get validated according to the tech manual rules. Granted, there is a LOT of things in the various total warfare books that needs fixing, and some stuff I have repeatedly added to errata forums that has *still* not been added (like the battle armor automatic grenade launcher, no ammo/weight stats).
If you have any requests on it let me know, I can probably make them. But like I said, as of now, it doesn't look like anybody is visiting, and since I've stopped "advertising" on various forums nobody comes here anymore anyway. My banning and lack of advertising may be bad for the future of things I've been working on.
And though these rules are NOT finished, not by a long shot, and just about every word and table and order will have to be redone, here is a VERY VERY VERY early version of my Succession Wars style game, I'm calling "The Interstellar Wars". Essentially it'll be kind of an "open source" wargame. The rules should work fine for counters and maps, but all the detailed ones will be implemented into a computer game. You'll be able to make your own maps, units, factories, etc, etc (to make it identical to BT), but I won't call it BT or have any BT content in it. It isn't BT that I love, its the high level universe that was created around it (lots of war, 5 major factions, 1 big high tech faction, high tech faction falls, everybody fights for a long time, technology lost, etc) so that is what I'm trying to model with it. Here is a download link to the 120k word docx file. Please give me any feedback, but know that much of it will still be rewritten.
Monday, April 23, 2012
Friday, April 20, 2012
Updates!
Sorry if anybody has had an error on the BTE the last day or two, I've been editing it a lot. Though I don't think anybody else has looked at it, and I may just be talking to myself :)
Anyway, lots of updates on it. It has images for just about everything now, links to the canon battletech master unit list, and lots of other changes. Go take a looksie: http://goodsects.gotdns.com/bte. At this point the only thing I don't have (aside from visual appeal) the canon version has is the BF2 stats and force maker thing. I'll probably never have the force maker thing, I don't see a need, and the BF2 stats I'm planning on programatically generating to get rid of the massive amounts of errors in the canon version.
Oh, if anybody has a better name than "battletech master unit list" let me know, 2 master unit list's are 1 too many, perhaps BTE for battletech encyclopedia? I dunno, let me know what you think.
And also, if anybody is interested in a succession wars style interstellar game and would like to help me clarify and finalize some rules please email me or leave a comment. I've got quite a bit done on the written rules, and I want to get it finished up soon so I can start working on some generic counters, and perhaps a "battletech module".
Anyway, lots of updates on it. It has images for just about everything now, links to the canon battletech master unit list, and lots of other changes. Go take a looksie: http://goodsects.gotdns.com/bte. At this point the only thing I don't have (aside from visual appeal) the canon version has is the BF2 stats and force maker thing. I'll probably never have the force maker thing, I don't see a need, and the BF2 stats I'm planning on programatically generating to get rid of the massive amounts of errors in the canon version.
Oh, if anybody has a better name than "battletech master unit list" let me know, 2 master unit list's are 1 too many, perhaps BTE for battletech encyclopedia? I dunno, let me know what you think.
And also, if anybody is interested in a succession wars style interstellar game and would like to help me clarify and finalize some rules please email me or leave a comment. I've got quite a bit done on the written rules, and I want to get it finished up soon so I can start working on some generic counters, and perhaps a "battletech module".
Thursday, April 19, 2012
BTE's Master Unit List
Ok, I think I'm done with BT, at least for a while (until IO comes out maybe). I was reading FM3085, and I have 2 *serious* issues with the BTU:
#1. They won't reduce the populations, and thus FASAnomics completely breaks the universe (and IO for that matter). I know humans can easily be in the trillions, but western nations now are starting to drop down into very low growth rates, some western nations even dropping. Its very possible that when everybody has enough food, shelter, medicine, and the things they need, our entire planet will reach an equilibrium. Populations should be .1% to 1% of what they are published at.
#2. Their QA sucks ass. They just released FIFTY pages of errata for Tactical Operations. FIFTY!!! Not sure about ya'll, but I'd be fired (or get an F) if 12% of anything I produced was in error. Granted, a page or so are new things, which is always nice, but sheesh, thats pathetic.
Oh, and battlecorps sucks horribly, I was dumb enough to pay $60 right before they banned me, and there is ZERO content over there. I guess you get a 5% discount, but they don't release $300 in 6 months so that really isn't a selling point. Anyway, in case you were wondering, its crap.
Ok, now on to the goodies.
This is a VERY VERY early, quick (about an hour or two) MUL of mine. I have no images (yet, but they are on my hard drives), no links to equipment, no links to the canon MUL, and the formatting is, well, non-existent. BUT, it is there now. Just go to http://goodsects.gotdns.com/bte and enter in something your looking for, then click on one to see all the information I have about it, including any issues that were encountered during data entry.
I *think* I have done enough to prevent any sql injection attacks, but honestly if somebody breaks in and formats the server its no biggie, if they wipe the database I can recreate it in 5 minutes through scripts I wrote, so no worries.
It might be slow depending on how many people are hitting it, my back end server speed is decent but I do have like a dozen VM's running on it. Also, its on a crappy 2mbps or 3mbps upstream time warner cable modem so that is a bottleneck.
Anyway, take a look, let me know if it works for you (I have a style sheet, so it should be ok looking, but I didn't test with every browser, and they are all considerably different). If you get errors let me know.
I'll try to get the MUL links, images, and hotlinks for the equipment (which brings up a detailed page for equipment info) done before I back off BT for awhile.
Oh, and Randall never wrote me back when I asked about publishing this, so if they can't be bothered to tell me so it'll be hard for them to justify a C&D after the fact. I have lawyers too ;)
Oh, and some of the codes may be cryptic, so if you don't know what something is post a comment and I'll fill you in.
Oh, and unrelated, I have about 20 pages now typed up for my "The Interstellar Wars" game, which will be a board game, with optional detail levels increasing the complexity up until the point you pretty much need a computer to play. And when its done, I'll start on the coding for it ;)
#1. They won't reduce the populations, and thus FASAnomics completely breaks the universe (and IO for that matter). I know humans can easily be in the trillions, but western nations now are starting to drop down into very low growth rates, some western nations even dropping. Its very possible that when everybody has enough food, shelter, medicine, and the things they need, our entire planet will reach an equilibrium. Populations should be .1% to 1% of what they are published at.
#2. Their QA sucks ass. They just released FIFTY pages of errata for Tactical Operations. FIFTY!!! Not sure about ya'll, but I'd be fired (or get an F) if 12% of anything I produced was in error. Granted, a page or so are new things, which is always nice, but sheesh, thats pathetic.
Oh, and battlecorps sucks horribly, I was dumb enough to pay $60 right before they banned me, and there is ZERO content over there. I guess you get a 5% discount, but they don't release $300 in 6 months so that really isn't a selling point. Anyway, in case you were wondering, its crap.
Ok, now on to the goodies.
This is a VERY VERY early, quick (about an hour or two) MUL of mine. I have no images (yet, but they are on my hard drives), no links to equipment, no links to the canon MUL, and the formatting is, well, non-existent. BUT, it is there now. Just go to http://goodsects.gotdns.com/bte and enter in something your looking for, then click on one to see all the information I have about it, including any issues that were encountered during data entry.
I *think* I have done enough to prevent any sql injection attacks, but honestly if somebody breaks in and formats the server its no biggie, if they wipe the database I can recreate it in 5 minutes through scripts I wrote, so no worries.
It might be slow depending on how many people are hitting it, my back end server speed is decent but I do have like a dozen VM's running on it. Also, its on a crappy 2mbps or 3mbps upstream time warner cable modem so that is a bottleneck.
Anyway, take a look, let me know if it works for you (I have a style sheet, so it should be ok looking, but I didn't test with every browser, and they are all considerably different). If you get errors let me know.
I'll try to get the MUL links, images, and hotlinks for the equipment (which brings up a detailed page for equipment info) done before I back off BT for awhile.
Oh, and Randall never wrote me back when I asked about publishing this, so if they can't be bothered to tell me so it'll be hard for them to justify a C&D after the fact. I have lawyers too ;)
Oh, and some of the codes may be cryptic, so if you don't know what something is post a comment and I'll fill you in.
Oh, and unrelated, I have about 20 pages now typed up for my "The Interstellar Wars" game, which will be a board game, with optional detail levels increasing the complexity up until the point you pretty much need a computer to play. And when its done, I'll start on the coding for it ;)
Saturday, April 14, 2012
MUL, almost done
A few of you have requested the MUL, It is a huge XLS file that many of you will hate opening. Once I get the data cleaned up I'll throw it in a database and build a website around it so you can just rip it that way (bandwidth permitting). Right now I'm in my final phase of cleanup, and will be finishing it up maybe by the end of this weekend.
If for some reason I decide not to spend the time to do that (kinda likely, I have to at least try to run for congress, even if my desire is to loose), I will throw the excel file up here for all to download... even though I may not really use it in the future, I spend hundreds of hours putting this data together, and have started this probably 5 times over the last decade. I finished thanks to my wife letting me not work for a month.
Anyway, just to wet your appetite a bit, here are some notes I'm putting together on it.
615 out of 5491 canon MUL units have not been released yet. However, all of these units may not be valid, and when I use only valid MUL entries, there are only 256 of my 5153 units are not on the canon MUL
Here are the 175 products I used as sources for my data:
AE2ER
AT1E
AT2E
Battle of Coventry
Battlepack:4th SW
BattleSpace
Black Thorns
Black Widow Company
Bloodright
Chaos March
CityTech 1E
Clan Jade Falcon
Clan Wolf
Combat Equipment
ComStar
Cranston Snord's Irregulars
DATP:Liao
DATP:Vega
Day of Heroes
DOS:Jason Zaklan
DOS:Youling Zhanshi
DS&JS
ED:Age of War
ED:Golden Century
Explorer Corps
Fall of Terra
First Strike
Fist and Falcon
FM:CC
FM:Crusader Clans
FM:CS
FM:DC
FM:FS
FM:FWL
FM:LA
FM:Mercenaries:Supplemental Update
FM:Periphery
FM:Warden Clans
Frst and Falcon
HB:Davion
HB:Liao
HB:Marik
HB:Periphery
HB:Steiner
HexPack Promotion 1
House Liao
HTP:Galtor
HTP:Glengarry
HTP:Mallory's World
HTP:Misery
Interstellar Players
Invading Clans
JHS:3070
JHS:3072
JHS:3076
JHS:Blake Documents
JHS:Terra
Jihad Conspiracies
Jihad Final Reckoning
JTP:Atreus
JTP:Dieron
JTP:Luthien
JTP:New Avalon
JTP:Sian
JTP:Tharkad
Klondike
Lamenkovs Liability
Liberation Of Terra 1
LostTech
Luthien
MapPack:Solaris VII
McCarron's Armored Cavalry
Mechwarrior Companion
MW1E
Northwind Highlanders
Objective Raids
OTP:Death to Mercenaries
OTP:Death to Mercenaries
OTP:Falcon Incursion
OTP:Red Corsair
Periphery
Reinforcements 2
Reunification War
Rhonda's Irregulars
Royalty and Rogues
RS:3025 & 3026
RS:3025 Reinforcements
RS:3039
RS:3039 Unabridged
RS:3050
RS:3050 Upgrade Clan/SLDF
RS:3050 Upgrade IS
RS:3050 Upgrade Print
RS:3050 Upgrade Unabridged Clan/SLDF
RS:3050 Upgrade Unabridged IS
RS:3055 & 3058
RS:3055 Unabridged
RS:3055 Upgrade
RS:3058 Unabridged Clan/SLDF/BA
RS:3058 Unabridged IS
RS:3058 Upgrade v1.1
RS:3060
RS:3060 Print
RS:3060 Unabridged
RS:3067
RS:3072
RS:3075 Print
RS:3075 Unabridged
RS:3085 Print
RS:3085 Unabridged - Old Is The New New
RS:3085 Unabridged - Phoenix
RS:3085 Unabridged - The Cutting Edge
RS:Aerotech 2
RS:Klondike
RS:MWDA1
RS:Prototypes
RS:Upgrades
RS:V1:Light Mechs
RS:V2:Medium Mechs
RS:V3:Heavy Mechs
RS:V4:Assault Mechs
RS:V5:Vehicles
RS:V6:3055 Mechs
Salazar Tsakalotos
Solaris The Reaches
Somerset Strikers
Sorenson's Sabres
Sword and Dragon
Tales of the Black Widow
The Dragon Roars
TRO:2750
TRO:3025
TRO:3025 Reprint
TRO:3026
TRO:3026 Revised
TRO:3039
TRO:3050
TRO:3050 Revised
TRO:3050 Upgrade
TRO:3055
TRO:3055 Upgrade
TRO:3057
TRO:3057R
TRO:3058
TRO:3058 Upgrade
TRO:3060
TRO:3067
TRO:3075
TRO:3085
TRO:3085 Supp
TRO:Phoenix
TRO:Prototypes
TRO:Vehicles
Tukayyid
Unbound
War of Reaving
Wolf and Blake Starterbook
Wolf's Dragoons
XTRO
XTRO:Boondocks
XTRO:Clans
XTRO:ComStar
XTRO:Corporations
XTRO:Davion
XTRO:Gladiators
XTRO:Kurita
XTRO:Liao
XTRO:Marik
XTRO:Mercs
XTRO:Periphery
XTRO:Pirates
XTRO:PrimitivesV1
XTRO:PrimitivesV2
XTRO:RetroTech
XTRO:Steiner
I downloaded the following from PRI, where I got fluff info, though I may not end up including it in the final document:
hmp_2750
hmp_3025
hmp_3050
hmp_3055_3058
hmp_3060
hmp_3067
hmp_3075
hmp_3085
hmp_3085_se
hmp_exp
hmp_fieldmanuals
hmp_project_phoenix
hmp_rs_da_mechs
hmp_solaris
hmp_upgrades
hmp_clan_refits
1976 Designs
1565 matched
21 had 3 matches
358 had 2 matches
32 had no matches
I then matched up all the entries with their appropriate canon MUL entries (to link back), from 14 MAR 2012.
Total of 5491 canon entries, 542 entries on the canon MUL I have no data for as they aren't published yet, 4472 of these entries have images
So, in the end, I have:
5152 Units entered
178 are not on the MUL
421 either don't have enough information to recreate, or some of the data is questionable
There was 1 unit missing from RS:Reinforcements 1, my page was ripped out, I don't know what it was
Some notes:
If for some reason I decide not to spend the time to do that (kinda likely, I have to at least try to run for congress, even if my desire is to loose), I will throw the excel file up here for all to download... even though I may not really use it in the future, I spend hundreds of hours putting this data together, and have started this probably 5 times over the last decade. I finished thanks to my wife letting me not work for a month.
Anyway, just to wet your appetite a bit, here are some notes I'm putting together on it.
615 out of 5491 canon MUL units have not been released yet. However, all of these units may not be valid, and when I use only valid MUL entries, there are only 256 of my 5153 units are not on the canon MUL
Here are the 175 products I used as sources for my data:
AE2ER
AT1E
AT2E
Battle of Coventry
Battlepack:4th SW
BattleSpace
Black Thorns
Black Widow Company
Bloodright
Chaos March
CityTech 1E
Clan Jade Falcon
Clan Wolf
Combat Equipment
ComStar
Cranston Snord's Irregulars
DATP:Liao
DATP:Vega
Day of Heroes
DOS:Jason Zaklan
DOS:Youling Zhanshi
DS&JS
ED:Age of War
ED:Golden Century
Explorer Corps
Fall of Terra
First Strike
Fist and Falcon
FM:CC
FM:Crusader Clans
FM:CS
FM:DC
FM:FS
FM:FWL
FM:LA
FM:Mercenaries:Supplemental Update
FM:Periphery
FM:Warden Clans
Frst and Falcon
HB:Davion
HB:Liao
HB:Marik
HB:Periphery
HB:Steiner
HexPack Promotion 1
House Liao
HTP:Galtor
HTP:Glengarry
HTP:Mallory's World
HTP:Misery
Interstellar Players
Invading Clans
JHS:3070
JHS:3072
JHS:3076
JHS:Blake Documents
JHS:Terra
Jihad Conspiracies
Jihad Final Reckoning
JTP:Atreus
JTP:Dieron
JTP:Luthien
JTP:New Avalon
JTP:Sian
JTP:Tharkad
Klondike
Lamenkovs Liability
Liberation Of Terra 1
LostTech
Luthien
MapPack:Solaris VII
McCarron's Armored Cavalry
Mechwarrior Companion
MW1E
Northwind Highlanders
Objective Raids
OTP:Death to Mercenaries
OTP:Death to Mercenaries
OTP:Falcon Incursion
OTP:Red Corsair
Periphery
Reinforcements 2
Reunification War
Rhonda's Irregulars
Royalty and Rogues
RS:3025 & 3026
RS:3025 Reinforcements
RS:3039
RS:3039 Unabridged
RS:3050
RS:3050 Upgrade Clan/SLDF
RS:3050 Upgrade IS
RS:3050 Upgrade Print
RS:3050 Upgrade Unabridged Clan/SLDF
RS:3050 Upgrade Unabridged IS
RS:3055 & 3058
RS:3055 Unabridged
RS:3055 Upgrade
RS:3058 Unabridged Clan/SLDF/BA
RS:3058 Unabridged IS
RS:3058 Upgrade v1.1
RS:3060
RS:3060 Print
RS:3060 Unabridged
RS:3067
RS:3072
RS:3075 Print
RS:3075 Unabridged
RS:3085 Print
RS:3085 Unabridged - Old Is The New New
RS:3085 Unabridged - Phoenix
RS:3085 Unabridged - The Cutting Edge
RS:Aerotech 2
RS:Klondike
RS:MWDA1
RS:Prototypes
RS:Upgrades
RS:V1:Light Mechs
RS:V2:Medium Mechs
RS:V3:Heavy Mechs
RS:V4:Assault Mechs
RS:V5:Vehicles
RS:V6:3055 Mechs
Salazar Tsakalotos
Solaris The Reaches
Somerset Strikers
Sorenson's Sabres
Sword and Dragon
Tales of the Black Widow
The Dragon Roars
TRO:2750
TRO:3025
TRO:3025 Reprint
TRO:3026
TRO:3026 Revised
TRO:3039
TRO:3050
TRO:3050 Revised
TRO:3050 Upgrade
TRO:3055
TRO:3055 Upgrade
TRO:3057
TRO:3057R
TRO:3058
TRO:3058 Upgrade
TRO:3060
TRO:3067
TRO:3075
TRO:3085
TRO:3085 Supp
TRO:Phoenix
TRO:Prototypes
TRO:Vehicles
Tukayyid
Unbound
War of Reaving
Wolf and Blake Starterbook
Wolf's Dragoons
XTRO
XTRO:Boondocks
XTRO:Clans
XTRO:ComStar
XTRO:Corporations
XTRO:Davion
XTRO:Gladiators
XTRO:Kurita
XTRO:Liao
XTRO:Marik
XTRO:Mercs
XTRO:Periphery
XTRO:Pirates
XTRO:PrimitivesV1
XTRO:PrimitivesV2
XTRO:RetroTech
XTRO:Steiner
I downloaded the following from PRI, where I got fluff info, though I may not end up including it in the final document:
hmp_2750
hmp_3025
hmp_3050
hmp_3055_3058
hmp_3060
hmp_3067
hmp_3075
hmp_3085
hmp_3085_se
hmp_exp
hmp_fieldmanuals
hmp_project_phoenix
hmp_rs_da_mechs
hmp_solaris
hmp_upgrades
hmp_clan_refits
1976 Designs
1565 matched
21 had 3 matches
358 had 2 matches
32 had no matches
I then matched up all the entries with their appropriate canon MUL entries (to link back), from 14 MAR 2012.
Total of 5491 canon entries, 542 entries on the canon MUL I have no data for as they aren't published yet, 4472 of these entries have images
So, in the end, I have:
5152 Units entered
178 are not on the MUL
421 either don't have enough information to recreate, or some of the data is questionable
There was 1 unit missing from RS:Reinforcements 1, my page was ripped out, I don't know what it was
Some notes:
- I have *NO* fluff data, no manufacturing stuff, no big text blocks, just hard data
- Many of the values are shortend, I use "MicPL" for micro Pulse Laser, or "LRM15:Artemis IV", stuff like that
- Some of the data isn't consistently entered, mostly equipment. For example some units may have "2-ERML-RT", others may have "1-ERML-RT" and "1-ERML-RT", and yet others "1-ERML-RT,RT". I want to clean that up, but the data is still good
- Some of the page numbers on the TROs/RSs I provide are of a bit, they all need re-indexed, but most of the ones I got the data from are correct
- Some of the data is formulas. Armor tons and engine ratings for conventional/mech forces
- Most battle armor weapons don't show the # of shots on the RS or TRO, I flagged these as incomplete until I can go back through and verify
- Some of the naming schemes/variants/etc aren't consistent. I will work on them as I see them to get a good standard.
- If the MUL didn't have BV, I grabbed it from the TRO, if it wasn't there I used the RS, if no BV I flagged it, but for many units it won't be correct
- I didn't mark slots for advanced armor on conventional or aerospace forces. It should be easy enough afterwards.
- I'm not 100% sure I like the way I put data in for buildings and mobile structures, I was thinking of making each hex its own line, still not sure how I'll do it but the data is in there.
- There are bound to be lots of errors all over the place, mostly typos, once I get a construction algorithm to verify them it should help clean them up, though with the amount of unfixed errata out there it'll be painful
- All of the equipment links to another big spreadsheet I put together that has *ALL* the equipment for the universe, and *ALL* the stats for it. Unfortunately there is a large amount of missing data TPTB seem to not want to fix (I've asked them about it a few times only to be ignored). This is why some things have short abbreviations. Hopefully you can figure out what they are easy enough.
- I tried to make illegal items fix, like the buildings from McCarron's Armored Cavalry, the Super Wasp/Super Griffin, and the original vehicles from the MW1 RPG, some fit better than others.
I'd really like to put together a database that can allow you to submit edits to it, perhaps even in real time, so as you see an issue you can fix it (I'll get an approval log each day to accept any changes as final), but like I mentioned, I am really not sure I can stay motivated with BT after the childish activity on the forums.
Stay Tuned!
Thursday, April 12, 2012
Ogre!
While this isn't BT related at all, many of you, myself included, may have gotten started with gaming waaaay back with with a little game called Ogre. They are releasing a new version, with large carboard 3D ogre's, huge 1.5" hex maps (probably great for BT/BF), and lots of cool stuff... they are increasing what everybody gets as the money goes up. I got my 3 copies :) Anyway, go support them here.
A little note
While going through my MUL I got an interesting stat.
There are about 2623 total mechs in the BTU. Not including LAMs or IndustrialMechs.
However, there are 482 actual models, and of those, 20 are 'IIC' models, and 23 have the words ' II' in them, many of which are just a rename of the base model. There are also I think 3 FrankenMechs.
So basically, the BTU has about 450 mechs, with over 2100 variants! 10 of the total don't have a record sheet or enough data to reconstruct it. I have found 87 mechs missing from the official MUL, though many of those (49) are the base model (empty) omnimechs. 26 of them there is some issue with the record sheet and data where the mech cannot be reconstructed legally (often as there is no RS), and 16 have armor rounding issues.
I finished all the WS and many DS, so there are only 61 elements left, mostly dropships from TRO3057 Revised. I was going to go through and ensure all my page numbers are right, but after recent events I don't care enough to.
I should have something to view soon, but need to make a web page for it, and it'll be a model ugly web page :)
There are about 2623 total mechs in the BTU. Not including LAMs or IndustrialMechs.
However, there are 482 actual models, and of those, 20 are 'IIC' models, and 23 have the words ' II' in them, many of which are just a rename of the base model. There are also I think 3 FrankenMechs.
So basically, the BTU has about 450 mechs, with over 2100 variants! 10 of the total don't have a record sheet or enough data to reconstruct it. I have found 87 mechs missing from the official MUL, though many of those (49) are the base model (empty) omnimechs. 26 of them there is some issue with the record sheet and data where the mech cannot be reconstructed legally (often as there is no RS), and 16 have armor rounding issues.
I finished all the WS and many DS, so there are only 61 elements left, mostly dropships from TRO3057 Revised. I was going to go through and ensure all my page numbers are right, but after recent events I don't care enough to.
I should have something to view soon, but need to make a web page for it, and it'll be a model ugly web page :)
Wednesday, April 11, 2012
Interstellar Wars
While this started as BT project, if you've read my blog you know it'll end up being more generic. I haven't updated all the rules to mirror that decision yet. Anyway, here is a quick list of all the rules I was working on in a strategic interstellar warfare game. I'll have to add in universe creation rules, but those are pretty easy, but this will allow you setup a map, move units that are quite similar to jumpships and warships around, fight battles on planets, and it should feel a lot like BT, but I'll remove all the similar stuff I can and create a new universe that has nothing in common with BT. I'm thinking populations start balancing and even dropping once everybody has everything they need to thrive (we are seeing this today in western nations), then we go off to planets, so at most a planet has a 100K pop or so, most being in the tens of thousands. This should still allow smaller units to have a significant impact. Anyway, quick outline below, more to come once I finish up the rules.... I'll need people to read it over and help edit the formatting and flow as it may be a bit confusing to some.
Scale
Map
Glossary
Counters
Turn Sequence
World Statistics
Resource Value
Militias
System Icons
Transport Track & Unit Movement, Abstracted
Transport Track & Unit Movement, Detailed
Production
Factories
Facilities
SUpply
Abstracted Rules
Transport
Depots
Fatigue
Combat
Special Events
Strategy
Salvage
Gaining
Usage
Creating New Units
Raids
Experience
Unit Types
Interstellar Ships
System Ships
Fighters
Mecha
Armor
Infantry
Special Units
Repairs
Special Events
Commandering Civilian Ships
Clan Bidding
Clan Honor
Special Unit Capabilities
Scorched Earth
Intelligence Operations
Tactical Intelligence
Strategic Intelligence
Political Intelligence
Espionage
Assassinations
Insurgency
Counter-Intelligence
Leadership
Generic Leaders
Specific Leaders
Personal Armies
Unit Loyalty
Leader Creation, Retirement, and Death
Bribes
Corporate Forces (Mercenaries)
Recruiting Stations
Contracts
Defections
Random Creation
Interstellar Communications
Income
FTL Communications
Communication Firewalls
Selling and Buying Information
Small Unit Actions
Heroic Units
Small unit combat
Mass Destruction
Nuclear
Chemical
Biological
Radiological
Defenses
Level 5 Complexes
Level 4 Facilities
Level 3 Defenses
Level 2 Fortifications
Level 1 Entrenching
Advanced Technology
Transformable Mecha
Generic Troops
Advanced Jump Systems
Server Cores
Drones
Advanced Interstellar Operations
Zenith and Nadir Points
Non-Standard Points
Transient Points
La-Grange Points
Deep Space Interceptions
Scale
Map
Glossary
Counters
Turn Sequence
World Statistics
Resource Value
Militias
System Icons
Transport Track & Unit Movement, Abstracted
Transport Track & Unit Movement, Detailed
Production
Factories
Facilities
SUpply
Abstracted Rules
Transport
Depots
Fatigue
Combat
Special Events
Strategy
Salvage
Gaining
Usage
Creating New Units
Raids
Experience
Unit Types
Interstellar Ships
System Ships
Fighters
Mecha
Armor
Infantry
Special Units
Repairs
Special Events
Commandering Civilian Ships
Clan Bidding
Clan Honor
Special Unit Capabilities
Scorched Earth
Intelligence Operations
Tactical Intelligence
Strategic Intelligence
Political Intelligence
Espionage
Assassinations
Insurgency
Counter-Intelligence
Leadership
Generic Leaders
Specific Leaders
Personal Armies
Unit Loyalty
Leader Creation, Retirement, and Death
Bribes
Corporate Forces (Mercenaries)
Recruiting Stations
Contracts
Defections
Random Creation
Interstellar Communications
Income
FTL Communications
Communication Firewalls
Selling and Buying Information
Small Unit Actions
Heroic Units
Small unit combat
Mass Destruction
Nuclear
Chemical
Biological
Radiological
Defenses
Level 5 Complexes
Level 4 Facilities
Level 3 Defenses
Level 2 Fortifications
Level 1 Entrenching
Advanced Technology
Transformable Mecha
Generic Troops
Advanced Jump Systems
Server Cores
Drones
Advanced Interstellar Operations
Zenith and Nadir Points
Non-Standard Points
Transient Points
La-Grange Points
Deep Space Interceptions
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