Ok, quick update, minimal rants.
#1. I worked on those counters, and worked on them a LOT. I eventually created like 2500 counters (individual files) probably 100 times. I am not happy with them, and created a re-design, but haven't implemented yet (these counters will have more symbols/colors, and less letters/numbers). Then I started working on the map, and made a bit of progress, then remembered this whole path was off track, so I stopped. However, thanks to one persistent user I did create a pretty darned neato HTML5 Canvas map of the Inner Sphere in 3140. I can make these very quickly for most eras, and can do a LOT more with it. This was a proof of concept, feel free to use the code.
#2. MASSIVE updates to my BattletechEngineer database. Aside from some infantry and buildings, I can go through all 6500 or so units and generate their alpha strike stats, based on the new rules in the alpha strike companion. I am still tweaking things, but the database is a lot more consistent now and I have fixed many errors folks had noticed. Once I make a bit more progress, I'll create a PDF for every record sheet book made real quick and move on.
#3. Kinda off topic, as this is Robotech, but as a HUGE investor (over 300 regults incoming!) in the project I'm happy to see progress being made. However, as a big fan of the other generations I didn't want to wait, and am having my own models done. Take a looksie at my 3D printed prototypes, all in perfect 6mm or 1/285 scale:
#4. I'm going to GenCon, woot! I *really* hope I enjoy myself. Unfortunately while I LOVE Battletech and games with lots of numbers and statistics, I haven't had a lot of fun playing them in the last few years. Its only ok and hasn't recreated the fun I've had with WW2 and moden micro armor from the early 90s.
#5. An Alpha Strike Freebie! Hand-Held Weapons in alpha strike, here is a PDF you should be able to use pretty easily for now, though you'll need to know what mechs have 2 hands as it isn't denoted on cards (yet!). I envisioned counters for the hand-held weapons, as they can be dropped/moved around easily, though I haven't made any yet. Download the PDF here.
Next I'll focus on finishing up the Alpha Strike cleanup, updating the point values, and tweaking some values to work. I'll also finish up and test all the designs with all the "Bad_Syntax Optimizations" turned on (things like RL #/#/# for a 1 strike rocket launcher attack, TUR(#/#/#) for mechs that can flip arms, STR # for fighter strafing, average rounding, and all sorts of other things). Once this is done I'll hope back into my Alpha Strike Utility as I *really* want to get it working by GenCon.
May you pass your piloting skill rolls!